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Unit 4. COMPUTER PROGRAMMING1. Ознакомьтесь с терминами текста 1.
2. Прочтите текст и объясните, как вы понимаете термин «компьютерное программирование». Text 1. COMPUTER PROGRAMMING Programming is the process of preparing a set of coded instructions which enables the computer to solve specific problems or to perform specific functions. The essence of computer programming is the encoding of the program for the computer by means of algorythms. The thing is that any problem is expressed in mathematical terms, it contains formulae, equations and calculations. But the computer cannot manipulate formulae, equations and calculations. Any problem must be specially processed for the computer to understand if it is coded or programmed. The phase in which the system's computer programs are written is called the development phase. The programs are lists of instructions that will be followed by the control unit of the central processing unit (CPU). The instructions of the program must be complete and in the appropriate sequence, or else the wrong answers will result. To guard against these errors in logic and to document the program's logical approach, logic plans should be developed. There are two common techniques for planning the logic of a program. The first technique is flowcharting. A flowchart is a plan in the form of a graphic or pictorial representation that uses predefined symbols to illustrate the program logic. It is, therefore, a "picture" of the logical steps to be performed by the computer. Each of the predefined symbol shapes stands for a general operation. The symbol shape communicates the nature of the general operation, and the specifics are written within the symbol. A plastic or metal guide called a template is used to make drawing the symbols easier. The second technique for planning program logic is called pseudocode. Pseudocode is an imitation of actual program instructions. It allows a program-like structure without the burden of programming rules to follow. Pseudocode is less time-consuming for the professional programmer than is flowcharting. It also emphasizes a top-down approach to program structure. Pseudocode has three basic structures: sequence, decision, and looping logic. With these three structures, any required logic can be expressed. 3. Просмотрите текст еще раз и ответьте на вопросы, используя информацию текста. 1. What is programming? 2. What is the essence of programming? 3. What should be done with the problem before processing by the computer? 4. What is a program? 5. What are instructions? 6. What are the main techniques for planning the program logic? 7. What is a flowchart? 8. What is a template and what is it used for? 9. What do you understand by "pseudocode"? 10. What are the basic structures of pseudocode? 4. Найдите в тексте английские эквиваленты следующих словосочетаний: Совокупность закодированных команд; суть компьютерного программирования; кодирование посредством алгоритма; формулы, уравнения, вычисления; обработать особым образом; перечень команд; необходимая последовательность; защищать от ошибок; составлять план логической последовательности; общепринятая методика; логическая последовательность выполнения программы; построение блок-схемы; наглядное представление; заранее заданные символы; шаблон; псевдопрограмма; без издержек; выделять принцип нисходящей обработки; расходовать меньше времени; логическая схема выполнения операций в цикле; необходимая последовательность операций. 5. Подберите из предложенных ниже русских словосочетаний значения следующих терминов на английском языке: Program: access program; application program; archived program; binary program; common program; compatible / incompatible program; control / management program; database program; debugging program; educational / teaching / training program; free program; general-purpose program; high-performance program; off-line program; on-line program; operating (-system) program; processing program; protected-mode program; remote program; running program; self-loading program simulation program; support program; utility program; virus-detection program; watch-dog program. Программа в двоичном коде; прикладная программа; (не) совместимая программа; бесплатная программа; программа отладки; сторожевая программа; дистанционная программа; программа моделирования; сервисная программа; вспомогательная программа; программа для доступа (к данным); заархивированная программа; программа, работающая с базой данных; обучающая программа; программа, выполняемая с большой скоростью; универсальная программа; программа, выполняемая в защищенном режиме; программа обработки данных; программа операционной системы (системная программа); выполняемая программа; сетевая /несетевая программа; самозагружающаяся программа; часто используемая (распространенная) программа; программа управления; программа обнаружения вирусов. 6. Переведите предложения, содержащие сослагательное наклонение. 1. I should like to be a top specialist in computer technology. 2. It is necessary that the program should be debugged (отлажена) by a programmer. 3. It is required that the programmer should code the instructions of the program in the appropriate sequence. 4. The manager demanded that the work should be performed in time. 5. Write down the algorythm of computer operations lest you should make errors. 6. Our teacher speaks English as if he were a real Englishman. 7. Without the Sun there would be no light, no heat, no energy of any kind. 8. I wish it were summer now and we could go to the seaside. 9. American scientists suggested that the quantum generator should be called laser, which is the acronym for light amplification by stimulated emission of radiation. 10.1 wished you had mentioned these facts while the subject was being discussed. 7. Ознакомьтесь с терминами текста 2.
8. Прочтите текст и объясните, что представляют собой языки программирования. Text 2. PROGRAMMING LANGUAGES Let's assume that we have studied the problem, designed a logical plan (our flowchart or pseudocode), and are now ready to write the program instructions. The process of writing program instructions is called coding. The instructions will be written on a form called a coding form. The instructions we write will be recorded in a machine-readable form using a keypunch, key-to-tape, or key-to-disk, or entered directly into computer memory through a terminal keyboard. The computer cannot understand instructions written in just any old way. The instructions must be written according to a set of rules. These rules are the foundation of a programming language. A programming language must convey the logical steps of the program plan in such a way that the control unit of the CPU can interpret and follow the instructions. Programming languages have improved throughout the years, just as computer hardware has improved. They have progressed from machine-oriented languages that use strings of binary Is and 0s to problem-oriented languages that use common mathematical and/or English terms. There are over 200 problem-oriented languages. The most common of them are COBOL, FORTRAN, PL/I, RPG, BASIC, PASCAL. COBOL COBOL was the most widely used business-oriented programming language. Its name is an acronym for Common Business-Oriented language. COBOL was designed to solve problems that are oriented toward data handling and input-output operations. Of course, COBOL can perform arithmetic operations as well, but its greatest flexibility is in data handling. COBOL also was designed as a self-documenting language. Self-documenting languages are those that do not require a great deal of explanation in order to be understood by someone reading the program instructions. The self-documenting aspect of COBOL is made possible by its sentence like structure and the very generous maximum symbolic field-name length of 30 characters. With a field-name length of up to 30 characters, the name can clearly identify the field and its purpose. FORTRAN IV The FORTRAN IV language is oriented toward solving problems of a mathematical nature. The name FORTRAN comes from the combination of the words formula translation. The version of FORTRAN IV has been designed as algebra-based programming language. Any formula or those mathematical reialionships that can be expressed algebraically can easily be expressed as a FORTRAN instruction. FORTRAN is the most commonly used language for scientific applications. PL/I PL/I stands for programming language I. It was designed as a general-purpose language incorporating features similar to COBOL for data handling instructions and features similar to FORTRAN for mathematical instructions. PL/I is much more than a combination of the good features of both COBOL and FORTRAN, as it has many capabilities that are unique. Yet, although PL/I is one of the most versatile and the most powerful of the programming languages, it is not the most commonly used. COBOL and FORTRAN have been available for a longer period of time than PL/I, and many more users work with those languages. 9. Просмотрите текст еще раз и ответьте на вопросы, используя информацию текста. 1. What is the process of writing instructions called? 2. What is a code? 3. How must instructions be written? 4. What is the foundation of any programming language? 5. How was the development of programming languages progressing throughout the years? 6. What are the most common problem-oriented languages? 7. What is COBOL? 8. What functions was COBOL designed for? 9. What does FORTRAN serve for? 10. What capabilities does PL/I have? 10. Найдите в тексте английские эквиваленты следующих словосочетаний: Языки программирования; блок-схема; кодированная форма; вид, удобочитаемый для компьютера; в соответствии с набором правил; представить логические шаги программы; таким образом; совершенствовать языки программирования; машинно-ориентированные языки; проблемно-ориентирован-ные языки; обычный термин; язык для программирования экономических задач; обработка информации; операции по вводу-выводу данных; гибкость; идентифицировать поле и его цели; решение проблем математического характера; сферы научного применения; универсальный язык; включать свойства; уникальные возможности; многофункциональный и самый мощный из языков программирования. 11. Найдите в текстах 1 и 2 слова, близкие по значению следующим: Nouns: command; line; characteristic; form; evolution; enumeration; mistake; method; character; manual (instruction); consumption; storage; basics; abbreviation; interpretation; correlation; possibility. Verbs: include; inform; process; protect; apply; permit; stress; suppose; learn; make up; write; key; explain; define; perfect; advance; decide; execute; demand. Adjectives: full; incorrect; usual; necessary; accessible; required; considerable; floppy; possible. 12. Переведите условные сложноподчиненные предложения. Обратите внимание на форму выражения разных типов условия. I. 1. If you try very hard you can master any language. 2. If you want to master any language you must know at least three thousand words. 3. You will improve your pronunciation if you read aloud every day. 4. Time will be saved if one uses a computer. 5. If you learn all the words of the lesson you will write your test successfully. 6. If you or I add up two numbers of six figures without a calculator, it will take us a lot of time. II. 1. It would be a good thing if you didn't smoke. 2. If the earth didn't rotate it wouldn't have the shape of a ball. 3. If I had the time I should help you to solve the problem. But I must be off. 4.1 should translate the article without difficulty if I knew English well. 5. If I were in your place I should learn to speak English fluently. 6. Were you asked to explain why addition is performed the way it is, you would probably have to think for a while before answering. III. 1. 1 decided to stay at home last night. I would have gone out if I hadn't been so tired. 2. Had he not been busy, he wouldn't have missed that conference. 3. Why didn't you phone me yesterday? I would have helped you. 4. If you had attended preliminary courses, you would have passed you examinations, more successfully. 5. Had the manager had this information before, he would have acted differently. 6. The binary system is particularly appropriate to the nature of an electric machine; if it had not existed, computer designers would have had to invent it. 13. Выполните перевод следующих текстов письменно по вариантам. 1. RPG II Programming language RPG II is a business-oriented language. The name stands for report program generator. RPG is considerably different from other programming languages. RPG is, in effect, a large prewritten program. The programmer simply indicates the options within the master program that are to be used and, through a set of indicators, when they are to be used. RPG was originally referred to as a "quick-and-dirty" programming language. That is, it is quick for the programmer to write and relatively inefficient in its use of main storage and processing speed. The latest version of RPG, called RPG II, greatly improved the language and gave it additional capabilities. RPG has an advantage over COBOL in that it requires less training for a programmer to become proficient in it. For this reason, RPG is commonly used on many smaller computers and in small business. 2. BASIC BASIC is the acronym for beginner's all-purpose symbolic instruction code. It was developed in Dartmouth College as an easy-to-learn programming language for students and inexperienced programmers. Its key design goal is simplicity. BASIC has become a very popular language in systems where many users share the use of a computer through terminals and it has become a universal language for personal computers. The language BASIC is mathematically oriented, that is, its typical use is to solve problems of a mathematical nature. Because BASIC programs are usually executed from a terminal or microcomputer where input is entered through a keyboard and printed output is relatively slow, problems of a business nature requiring large volumes of input-output data are usually not practical. |
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